/**
 * Name: viewerhader.vsh
 * Author: tomita
 * Date: 2011/10/28
 * Description: 
 */

attribute vec4 vertex;

uniform mat4 WorldViewProj;
uniform vec4 InColor;
varying vec4 Color;

void main()
{
  gl_Position=WorldViewProj*vertex;
  Color=InColor;
  //Color=vec4(0,1,0,1);
}


